Friday, November 30, 2012

Friday Update!

So I ran into performance issues when completing the level layout, so I have to re-work a few things.  I think the issue is that each individual tile in the level is represented by its own game object, and each game object has a small performance penalty when the game is running.  For reference, there are probably around 10,000 tiles in my proof of concept level.

The natural solution is to consolidate many tiles into a single game object, and I am pretty sure I know how I'll do that.  My goal is to have that done by Monday.

I'm also making progress on art assets, but they're not finished just yet.  Since everyone loves looking at pictures, here's a sneak preview of what the tortoise looks like so far:



2 comments:

  1. Sounds right to me, i think it's called texture thrashing.

    The shape of the tortoise looks nice, way to go! :) The one thing i don't understand the shape of the horn. I don't understand what that shape adds from either a decorative or a functional perspective.

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  2. Thanks Mike! I didn't put a lot of thought into the shape of the horn... I guess I thought it made the tortoise look aggressive. The tip of the horn will be instant death, is my thought, but I didn't really factor the shape of it into that.

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