Friday, December 14, 2012

Friday Update!

I wasn't feeling well this week, so I didn't make and appreciable progress since Monday.  My goal is to finish boss battle logic before next update.

Monday, December 10, 2012

Monday Update!

Boss graphics finished!  Goal for Friday: script the boss battle.

If you've ever wanted to know what it's like to grow up as a tortoise, behold:

Friday, December 7, 2012

Friday Update!

So I fully animated the character and changed the character's physics to make her handle more realistically.  I didn't finish the boss artwork, so that's my goal for Monday.

I won't post a gif for the character animation, because I don't think that would do it justice.  Instead, here's my artwork for checkpoints:




Monday, December 3, 2012

Monday Update!

Woot!  Fixed the performance issues, by doing what I said I'd do (collecting multiple tiles into a single game object).  I also made some progress on my art assets.

My goal for Friday is to have my character fully animated, and to have the boss artwork finished.

Here's a peek at what the level looks like so far:


Friday, November 30, 2012

Friday Update!

So I ran into performance issues when completing the level layout, so I have to re-work a few things.  I think the issue is that each individual tile in the level is represented by its own game object, and each game object has a small performance penalty when the game is running.  For reference, there are probably around 10,000 tiles in my proof of concept level.

The natural solution is to consolidate many tiles into a single game object, and I am pretty sure I know how I'll do that.  My goal is to have that done by Monday.

I'm also making progress on art assets, but they're not finished just yet.  Since everyone loves looking at pictures, here's a sneak preview of what the tortoise looks like so far:



Monday, November 26, 2012

Monday Update!

Most of the updates since Friday have been game logic related, so today's post is mostly blah blah boring text.  Below I have an overview of the progress I've made since I started the game a month ago, what my plans are for the upcoming weeks, and I explain why I think that the Unity engine is the best game engine.

Friday, November 23, 2012

Friday Update!

I've been working on a few things, including the below bullet animation!  Note that the gif doesn't play at the correct rate in some browsers (like internet explorer).  It's supposed to be fast and fluid.  Oh well...




I'm also working on my first level.  Once it's completed, I'll make an alpha build to release for playtesting (for PC or mac).  If you're interested in playtesting, let me know!

Monday, November 19, 2012

Monday Update!

Nothing exciting yet.  Hopefully in a week or two, I'll have a playable level of the game, complete with a boss fight.


Here's the main character, so far:


Here's a scorpion turtle (artwork courtesy of Alex Rusch).  With any luck, he'll become one of the bosses.

Saturday, November 17, 2012

For the past couple weeks, I've been working on basic game mechanics (jumping and wall collision), a level editor, and some basic tiles to make levels out of.  Here you can see an example level.  Note that I haven't finished the grass tileset, so there are little gaps where grass should be.