Josh's Game Development
Friday, December 14, 2012
Friday Update!
I wasn't feeling well this week, so I didn't make and appreciable progress since Monday. My goal is to finish boss battle logic before next update.
Monday, December 10, 2012
Monday Update!
Boss graphics finished! Goal for Friday: script the boss battle.
If you've ever wanted to know what it's like to grow up as a tortoise, behold:
If you've ever wanted to know what it's like to grow up as a tortoise, behold:
Friday, December 7, 2012
Friday Update!
So I fully animated the character and changed the character's physics to make her handle more realistically. I didn't finish the boss artwork, so that's my goal for Monday.
I won't post a gif for the character animation, because I don't think that would do it justice. Instead, here's my artwork for checkpoints:
I won't post a gif for the character animation, because I don't think that would do it justice. Instead, here's my artwork for checkpoints:
Monday, December 3, 2012
Monday Update!
Woot! Fixed the performance issues, by doing what I said I'd do (collecting multiple tiles into a single game object). I also made some progress on my art assets.
My goal for Friday is to have my character fully animated, and to have the boss artwork finished.
Here's a peek at what the level looks like so far:
My goal for Friday is to have my character fully animated, and to have the boss artwork finished.
Here's a peek at what the level looks like so far:
Friday, November 30, 2012
Friday Update!
So I ran into performance issues when completing the level layout, so I have to re-work a few things. I think the issue is that each individual tile in the level is represented by its own game object, and each game object has a small performance penalty when the game is running. For reference, there are probably around 10,000 tiles in my proof of concept level.
The natural solution is to consolidate many tiles into a single game object, and I am pretty sure I know how I'll do that. My goal is to have that done by Monday.
I'm also making progress on art assets, but they're not finished just yet. Since everyone loves looking at pictures, here's a sneak preview of what the tortoise looks like so far:
The natural solution is to consolidate many tiles into a single game object, and I am pretty sure I know how I'll do that. My goal is to have that done by Monday.
I'm also making progress on art assets, but they're not finished just yet. Since everyone loves looking at pictures, here's a sneak preview of what the tortoise looks like so far:
Monday, November 26, 2012
Monday Update!
Most of the updates since Friday have been game logic related, so today's post is mostly blah blah boring text. Below I have an overview of the progress I've made since I started the game a month ago, what my plans are for the upcoming weeks, and I explain why I think that the Unity engine is the best game engine.
Friday, November 23, 2012
Friday Update!
I've been working on a few things, including the below bullet animation! Note that the gif doesn't play at the correct rate in some browsers (like internet explorer). It's supposed to be fast and fluid. Oh well...
I'm also working on my first level. Once it's completed, I'll make an alpha build to release for playtesting (for PC or mac). If you're interested in playtesting, let me know!
I'm also working on my first level. Once it's completed, I'll make an alpha build to release for playtesting (for PC or mac). If you're interested in playtesting, let me know!
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